Ok, I have a lot of catching up to do. I was in chicago interviewing for (non-animation) jobs for the end of week 2, and so I am just now getting around to posting my work.
I last left you with a walk, sans arms. It was a jaunty affair, even in stepped mode. For week 2, we had to add arms, as well as some sort of cool anticipation to get into the walk. First things first, I shot some reference of what I wanted to do:
Me, dancin’!
Then I sketched some arms for ol’ stewie (the rig’s name) and some more thumbs for the initial action:
And finally blocked it out:
Week 2’s Blocking
Gavin liked it allright, but wanted more, so I ended up adding some boppin’ while ol’ Stewie got into things. Turns out, with this rig, it’s a technical nightmare to switch between IK hands and FK hands. I worked around it, though, cause that’s how I roll. That’s right, rig. I run the show here. Here’s the final product. I still think it could use some work, but this is the end of week 3.
Dancing and Walking, all smoothed out.
Next time…heavy push.