Weeks 2 and 3
Ok, I have a lot of catching up to do. I was in chicago interviewing for (non-animation) jobs for the end of week 2, and so I am just now getting around to posting my work.
I last left you with a walk, sans arms. It was a jaunty affair, even in stepped mode. For week 2, we had to add arms, as well as some sort of cool anticipation to get into the walk. First things first, I shot some reference of what I wanted to do:
Then I sketched some arms for ol’ stewie (the rig’s name) and some more thumbs for the initial action:
And finally blocked it out:
Gavin liked it allright, but wanted more, so I ended up adding some boppin’ while ol’ Stewie got into things. Turns out, with this rig, it’s a technical nightmare to switch between IK hands and FK hands. I worked around it, though, cause that’s how I roll. That’s right, rig. I run the show here. Here’s the final product. I still think it could use some work, but this is the end of week 3.
Dancing and Walking, all smoothed out.
Next time…heavy push.
No Comments
Sorry, the comment form is closed at this time.