Week 7 – Final Push
This is the last week we’re working on the heavy push. It may be revised slightly for next week, but this is what I’m turning in right now. Crits and comments welcome as always.
Past that, we’re getting started working on our next project. Sketchbook assignment for this week was to sketch out some ideas for our next piece, which will be an emotion test. The idea is to have a quick scene where the character goes though the following emotional states: relaxed, alert, engaged, rejected or disgusted. I came up with four stories.
Scenario #1
This was by far the worst idea I had. Stewie is doing push ups, notices a girl, and tries to impress her with his muscles. Then he tries to play it off. Nothing terribly wrong with this scene, but it seems too obvious. Like it might have been done before, oh, about a million times already.
Scenario #2
This one I like a lot. Stewie is stirring his cauldron. He adds an ingredient and a little puff of smoke comes out. He catches a whiff and pukes into the cauldron, which causes a larger puff of smoke to come out, which kills him. I like it ’cause it’s gross.
Scenario #3
I like this one too. A croquet ball rolls into the scene, and the Stewie hits it, hard. He watches it sail off, and then winces empathetically as it hits something off screen, and looks away. When he peeks back to check, the ball hits him in the stomach. Hilarious!
Scenario #4
This one’s less physical, but I like it also. A mysterious sign dangles in front of Stewie, requesting that he pull. He does, and it reveals the sad, sad truth. Poor Stewie, he has no friends.
And those are the ideas. I’m interested to hear what people have to say about these possible storylines.
4 Comments
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love the push animation. very good expressions on the character and good overlapping and secondary animation.
gonna browse through your website for more of this great animation!
like the pencil sketches too. like the 2nd and 3rd one the best out of all of them.
keep up the good work!
Matt –
Comment :: November 9, 2005 @ 18:21 am
hey will,
i’m not too sure about the “no one likes you” scenario. It’s an interesting acting scene. But I can’t really imagine any wacky fun stuff that could involved stewie. maybe have him go thru all sort of crazy poses to try to pull the sigh down? the rejected pose could be interesting too.
u might need to spend quite some time doing smoke effects if you’re going for the chauldron idea. i’m looking forward to the photorealistic puke.
the show-off scenario could be interesting if you can really make stewie look like an idiot trying to show off. he doesn’t have a toungue right? i think have his tongue dangling out like a wolf as he runs would be funny. heh.
as for the ball scenario, i’m lookng forward to see some painful animation. i think it would be interestng if you can successfully show stewie in extreme pain in the last pose (such that the audeince says “ouch” automatically).
so i think u may consider the ball scenario or the show-off scenario. just my 2 cents.
Comment :: November 10, 2005 @ 27:04 am
hey Will, definetly the puking animation. One of my freinds here at SCAD just finished a three minute 2D animation all about puking. Basically it’s people in different situations who start puking…for no reason at all. It’s hilarious, but your cauldron idea is even better. In fact, if you dont do it, I’m going to steal it…and sell it to him…and give you 0% of the cut. How do you like that? You’ve been warned. Dont worry about smoke effects, you’re a maya master, you can handle it. Good luck!
-John Doublestein
Comment :: November 10, 2005 @ 38:42 am
Hahaha, so I laughed out loud with the cauldron idea. That one’s pretty original and it would look awesome when you pulled it off. The only thing I’m concerned about is whether dealing with smoke effects might detract too much from your animation time, but then again, the puking alone would be entertaining enough. Smoke could come later as icing on the cake when you’ve got time. Or you might just be an FX or particle effects guru ~ I don’t know 🙂
Ooh, and great ideas for the push animation. One thing did bug me though ~ somewhere around the 120s (sorry, can’t frame-by-frame on this computer), his feet are sliding as he’s actually pushing the box up the slope. I’m not sure whether that’s physically correct, but regardless, it looks kind of strange. It might look more natural to separate those two things. Just a thought though.
Ok, I’ve gotta go check out your workspace now and see which idea you ended up going with for the emotion test 🙂
Comment :: November 10, 2005 @ 410:57 am